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| Description |
Special feature - behind the scenes on the movie xXx with Vin Diesel.
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| Company information |
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| Speaker |
Caption |
| Gavin Bocquet |
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It was an interesting script, an interesting premise |
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of trying to put the X-generation sprit into the secret agent / espionage world. |
| Location designer |
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It was a very interesting take on an existing genre, giving it quite an edge. |
| Bradford Ricker |
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A script with a lot of action, a lot of gadgets, a lot of things happening. |
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Very demanding. |
| Rob Cohen - Director |
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Once this starts going, it just gets faster and faster. It never lets up. |
| Gavin Bocquet |
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The look and style of the film was based on the premise of the script |
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about tring to work in the world of extreme sports and x-generation |
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and a very sort of hip, hi-tech design in both costume and gadgets and the sets |
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into this world of what you understand is a secret agent world which is usually a little bit stuffier. |
| Bradford Ricker |
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Its an action movie. Its got to have an edge. |
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Its got to be something modern and somthing thats going to have devices |
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that are exciting, that are maybe not completely realistic. |
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but are something that are a little beyond realistic. |
| Gavin Bocquet |
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Theres a lot of discussions about whether we would be |
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contemporary or just out of contemporary, or futuristic. |
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I think the conclusion was we didn't really want to be science fiction. |
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Everything had to look as though it could be believable now. |
| Bradford Ricker |
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Rob trusted Gavin quite a bit. And he wanted Gavin to give him |
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a err, a look that was you know, going to push things a little bit |
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be a bit new, over the top but at the same time, beautiful. |
| Vin Diesel |
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When you get a guy like Gavin to create the environment, |
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when he knocks it out of the park , which he did, you've gotta thank him |
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because all you have to do is be in that point and work off the environment he's created. |
| Computer voice |
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Opsec three - Yellow. |
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Opsec four - Orange. |
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Opsec five - Red
[Bell from a elevator arriving] |
| Gavin Bocquet |
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In the style of the movie, we had a lot of contrast to work with. |
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We new we were working in LA, we were working in the sort of the street side life of LA. |
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We were going to Prague, we were going to be using locations in Prague |
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that were a mixture of elegant and romantic and very run down and grimy |
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bug palaces, small bars, sort of subterranean environments |
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So we had great contrasts going on all over the place. |
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And I think the one advantage we had, or the one thing we were trying to do with the NSA |
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was push it into a worl of very modern, hi-tech design |
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to contrast with all the environments we were going to see or build in Prague. |
| Jonathan Lee |
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The NSA hanger that was a set we built in Prague |
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ws a very high end, high tech, technical set |
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with a lot of very specific finishes. |
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And Gavin and Rob had no mercy there. |
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They wanted it to look just as good as it could. |
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It had almost 120 monitors in it, and very high end, metal - steel finishes. |
| Bradford Ricker |
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It sounds great, but it was like 'Yeah we're going to have a million monitors |
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and we're gonna be underground - heh - |
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But - it was exciting because its a contrast I think, to the Prague world. |
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And I think that was, that was important in the set |
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to give it this scale and this scope, that its - |
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you know, this place has its pulse on every event in the world. |
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Its the kind of place that can track a single person, or track a whole army. |
| Jonathan Lee |
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So, it was quite hard work, but a great contrast to the look of the movie. |
| Rob Cohen - Director |
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Yorgi and his crew are new, they're young and they're new, and they're powerful. |
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Their style is the style of urban rebellion. |
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The tattoos and the clothes and the clubs and the girls, the whole thing. |
| Gavin Bocquet |
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Yorgis castle as a concept started out in slightly different form in the script. |
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It was originally a castle split in two sections. |
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It was a castle or palace that he lived in, in the centre of Prague, |
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and it was a fortress that he had on the outside boundaries of Prague |
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sort of more in the countryside or the mountains. |
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Gradually it just became sensible to put these two locations together. |
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And there was a castle, a palace called Ranov |
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that I'd seen previously on trips to Prague or to the Czech Republic, |
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or other shows, that had never been shot in before. |
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It gave us the palace, the sort of the big grand scale for Yorghi |
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Something he lives in, this mad opulence as an anarchist would. |
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And underneath there was a belief that the AHAB launch room |
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in the cliff face underneath, with the opening doors to the river. |
| Jonathan Lee |
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Exterior of the castle was a fantastic location |
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down in Moravia, and we added to it with various quite large pieces of scenery |
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just to seal the courtyard off, to make it into the area that Rob wanted the action to unfold in. |
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but to seem like impregnable fort and in fact it was a three sided castle that looked out over a cliff |
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so we had to seal that fourth side off. |
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So that was a fairly big element from the construction point of view. |
| Gavin Bocquet |
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AHAB was the sort of thirty foot long submersible. |
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The idea was that this was being built in a subterranean environment underneath his palace. |
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So we obviously weren't going to find that as a location |
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so we knew we were going to have to build this. |
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The difficulty of working with water in this instance |
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was obviously building the set in what was going to be a water environment |
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and there was no stage available in Prage that actually had a tank |
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as we would call it, like a waterproof tank below the stage floor. |
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Luckily the studio complex, which was an old industrial works that we were using, |
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one of the stages there did have a sunken floor. |
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err so we started with a shell that was mainly a period interior undergound |
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of columns, sort of brick columns and brickwork |
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but then applied a lot of modern technology into it |
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as though Yorghi had turned it into a modern hi-tech workshop. |
| Jonathan Lee |
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The AHAB set was erm our largest set. |
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And it was our most complicated effort, both as an art department and a construction department |
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The end section, the launch room had a very large tank in it that was over six feet deep. |
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And we had to build a metal tank within the existing tank |
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within the stage, because it was basically just a huge depression in the floor which wasn't water tight. |
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So we had to build a metal tank within that. |
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And there was huge collaboration with the special effects department. |
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Because the set was animated in various ways, there were huge doors that shut, |
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there was an extraction system for taking gas out of the air |
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when one of the rockets goes off inside the workshop. |
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But it was probably the hardest in that it combined |
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basic set construction finishes of stone and brick, |
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err with the hi-tech metal, glass and all the rest of it. |
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And in fact, by the time the water was in the tank |
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it became very very difficult just to get about the set, |
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to get to certain areas of the set you had to get into a boat |
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and literally row over to it. But it was a great end result. |
| Vin Diesel |
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This is movie making to the highest degree ! |
| Gavin Bocquet |
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The drug farm was one of the first sets that we could actually get our teeth into. |
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It was scheduled early, it was in LA, we knew what we had to do. |
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We had all the reference from all the Columbian, South Americal drug farms |
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which was obviously quite hard to get, but we had enough to work with. |
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So we initially made up some little concept models to show to Rob, |
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little different ideas of how these buildings could be constructed, how big they were |
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what sort of designs were there, what would happen in each one |
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in the real world of sort of drug farms. |
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So we had the basis of a real drug farm layout. |
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And then we built a big scale model. Or a small scale model, but |
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a big size ten foot by six foot board that had the whole of the drug farm on it. |
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Which became our talking point really, it was almost sort of |
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like a second world war operations room, with all the commanders around |
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looking at the model explaining where the motor bike would fly, |
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the helicopters would fly and all those things would go on. |
| Bradford Ricker |
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The drug farm was really designed for the stunts. I went with a stunt man |
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and my art director working with me, Bruce Hill, went with me round the whole drug farm. |
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and started labelling places where we'd have to have jumps |
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where we'd have to have fences, where we'd have to have an obstacle |
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so it would become a very exciting sequence for Vin and the motor cycles and for Rob to coreograph. |
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Rob sat down with the model, he looked at it all, and he said : |
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'This building's the first to blow, the helicopter comes round here' |
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He just started playing with it, in about an hour he had sort of mapped it out in his head. |
| Sound effect |
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Motorcycle |
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7 rapid gunshots, shell cases rattle on the flooe |
| Xander Cage |
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Oh my god ! |
| Gibbons |
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She's checking you out, man. |
| Xander Cage |
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Think I'll hang on to these. |
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The script had a number of demands for weapons and gadgets for the NSA and the Xander character. |
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and also Yorghis world as well. |
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So there were a number of real weapons, from great big rocket launchers |
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down to handguns that were real, practical film weapons. |
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and then there was a series of gadgets , weapons and guns |
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that we designed and made ourselves as props, that obviously didn't function. |
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And generally they were on the border of being real in terms of their design and what they could do. |
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When these things appeared they inherently looked naturally part of that world |
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even though if you took them away from that and looked at them |
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you probably might think a couple of them were more on the futuristic side |
| Jonathan Lee |
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We're taking things that people can recognise, I think |
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And taking them a step further into a new realm. |
| Bradford Ricker |
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We didn't want it to make it too high tech - we didn't want them to be delicate. |